![]() Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Don't expect any more updates from me.ġFRSpacebaseStartopia.CT (55.Your IP address has been temporarily blocked due to a large number of HTTP requests. I really hope Evil Genius 2 will fare better.īTW, 6 positive votes after hundreds of downloads. Well, it does look better, it does run in high resolutions, and it addresses a few convenience functions missing from the original but in every other sense it just does not even come close! I guess my expectation was that it will be at least as good as the original Startopia. Added Pickup Radius Mod to Resource Controls. Added Plants Drop Additional Goods to Resource Controls. Forgot to copy over a scriptlet, causing player units not to be protected from damage. Seems there's no point posting stuff anymore. So many downloads and only 1 positive rating. Added Spawn Grown Plants to Resource Controls. Let's hope a DLC will add a real campaign and fixes at least some of the deficiencies. I do like the blueprinting capability a lot, I wish the game would allow sharing blueprints between players. ![]() Then, there are the bugs like alien's can't find their own terrains and druids not planting as much on specific terrains (lava and moon). There is no hint for a lot of reasons why creatures are angry - for example, you can only guess what terrain is missing or where a queue problem taken place. It should have been a single panel for all factories. Then, factory production is stupid - each factory has to be managed separately. There's way too much micro-management to be done for a game to omit active pause. I'll start playing the campaign now to see what else might be practical.Īs for the game, I can't say I'm happy with it. This also applies to "damage over-time" type of damage. level based on their current health pool. Health Ratio keeps the health of your aliens and buildings at a min. Non-player Damage Over Time Mod scales the "over-time damage" applied to non-player buildings (foes and allies alike). Player Damage Over Time Mod scales the "damage over-time" applied to the player's buildings. Note: again, this applies to the actual research, not the start and finish sequences. Research Speed Mod scales the rate at which research labs perform research. Note: there is a built-in minimum time, which is basically the sum of the times of the "good insert" and "good eject" animations. Production Time Mod scales the time required for a factory to produce any given good. Recycle Speed Mod scales the rate at which recycler processes garbage. Anger Loss Mod scales the rate at which aliens lose anger. Anger Gain Mod scales the rate at which aliens gain anger. Droid Energy keeps your droids from ever getting into 'Low on Energy' state based on their own individual charge limits. Pickup Radius Mod allows scaling the radius of the pickup zone (when you hold the mouse). While holding SHIFT, automatic harvesting gets the boost as well. While the hotkey flag is enabled, you need to the hold SHIFT when you click the harvest button for the effect to trigger. If that's what you want, of course, you can always disable the hotkey flag (you might want to use a smaller number in this case for a permanent boost). It comes with a hotkey toggle because automatic harvest with this script quickly overwhelms your bots with crates, your recycler with spoiled goods and your storage with goods. ![]() Plants Drop Additional Goods drop additional number of goods when a plant is harvested automatically or manually. Spawn Grown Plants makes the plants that spawn grown instead of saplings Prestige keeps your prestige at a fixed min. level based on your current energy pool size. I put them in groups so it's easier to manage. The table is signed to avoid CE's prompt for the auto-attach script. Uses some fixed offsets, so it might break in a new release. I didn't want to start a new thread, so here's my table as well. ![]()
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