![]() ![]() Schyman said a lot of thought and experimentation went into finding the right tone.īioShock composer Garry Schyman. He was inspired by music of the period, but made his own changes. ![]() The new location and time period also changed the vibe and feel of the music. Schyman said that unlike in previous Bioshock installments, Infinite’s music underscored more specific, cinematic moments in the game. ![]() He’s glad the music has received such a fantastic response, from the awards to the emails he gets from fans. The musical score was composed by Garry Schyman, who also worked on BioShock and BioShock 2. Award from the Academy of Interactive Arts & Sciences for Outstanding Achievement in Original Music Composition and a BAFTA Games Award for Original Music. The music won numerous awards, including a D.I.C.E. “It’s so easy to just blast through a video game level at breakneck speed, I just wanted people to slow down and notice what they were hearing,” he said. Irrational Games shared three original downloadable songs from it on their blog with commentary from BioShock Infinite music director Jim Bonney.īonney told the Daily Dot the response to the game’s music has exceeded his expectations. Anticipation was high for what gamers would hear in the DLC. This kind of dedication and response to the game’s music has not gone unnoticed by the studio. Instead gamers turned to YouTube to post, share, and create endless playlists of their favorite BioShock Infinite tunes. These covers were so loved by fans that it’s no surprise many were disappointed when they weren’t released on the official soundtrack. Not only did the score become a hit with gamers, but the old-time covers of contemporary songs instantly caught their attention. Set in 1912, as soon as the game begins its music draws you in. There’s no question BioShock Infinite will be remembered fondly for its critically acclaimed storyline and art design, but there was something exceptional about the game’s soundtrack that really set it apart. The release marked not only the end of the loved video game series, but also the end of the studio that produced it. For the first time, it felt like society was starting to recognise video games weren't just a source of leisure, but an art form.Irrational Games’ third installment in the BioShockfranchise, BioShock Infinite, came to a close in March with the release of final DLC Burial at Sea-Episode 2. Games this good usually come out once per decade and yet, we got to experience all three within six months of each other.Īlthough the gaming industry has been perceived as brainless entertainment by non-gamers for decades, games like this shattered the stigma, since they focused more on character-driven narratives. However, there are three games that perfectly encapsulate how high the standard was in 2013 - The Last of Us, Grand Theft Auto V, and BioShock Infinite. On top of that, The Stanley Parable, Gone Home, Papers Please, Rogue Legacy, and Brothers: A Tale of Two Sons proved indie hits could hold there own against AAA titles. 2010's Final Fantasy XIV was abominable, but the heavily revised A Realm Reborn turned out so well, it redeemed SquareEnix's folly. Metal Gear Solid: Revengeance's title doesn't make a lick of sense, but it was fun as hell. A Link Between Worlds was probably the most innovative Zelda entry on any handheld system.Įven though reboots are always a risky move, Tomb Raider's redux couldn't have turned out better. Assassin's Creed IV was (and still is) the pinnacle of the series. By the time 2013 reached its end, no gamer felt unsatisfied. ![]()
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